Towns and hamlets feel alive with the bustle of NPCs, the amount of buildings you can enter is astounding – and the ones you cannot are just a spell away from letting you in anyway. When you finally stray out of your personal Batcave, you are free to navigate the generous landscape of an open-world that has been meticulously put together. And you even get handed an exceptional system to gather the rarer reagents you may need for upgrades, by way of a Pokémon-esque system to catch and care for magical creatures – so that they may gift you materials instead of the game asking you to mindlessly slaughter those same creatures for their loot out in the open world. A great deal of this is managed from your very own base of operations, a personal space that takes place within the lore-accurate Room of Requirement, where you can grow, craft and upgrade at your leisure. Eventually you’ll even end up with the power to upgrade and tweak your wardrobe to focus on the strengths you prefer, all while enjoying a cosmetic system that means you’ll never need to bend a knee to looking like a clown in the pursuit of strength. Equipment-wise, you’ll leverage your school learning into both potions and magical plants that can assist in combat, with buffs and offensive battlefield minions respectively – while your personal strength will get its bonuses from the myriad collection of wizarding clothing you will come across. ![]() ![]() And those herbology items come in handy, because player power is very systematically doled out to ensure things stay fresh and exciting.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |